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Race into space manual manual#
In fact, pages 29-31 of the manual treat various pieces of US and Soviet space equipment as equivalents. Otherwise, both sides have slightly different technology that leads to subtle differences in strategy. Cosmetically Different Sides: Can be played straight if you use the basic model.
Race into space manual free#
The free version thankfully drops this entirely. Copy Protection: If you fail to input the correct answer (from the Feelies, or downloaded from some site), the game will let you keep playing.but any manned mission will suffer a catastrophic rocket failure.(Voskhod is really not reliable enough to say the same.) It's also much cheaper than doing everything with Apollo. It's a workhorse capsule that can do just about anything short of a moon shot on its own - and even a moon shot, if you want to fiddle with some expensive additional equipment. Boring, but Practical: For the Americans, Gemini.There's one leader and one design bureau, instead of the Interservice Rivalry-laden mess that the Soviets actually had, and Korolov doesn't die in midgame. For playability reasons, the Soviet space program actually has its act together and is no more politically-challenged than the American program.The game designers tried to follow historical patterns and extrapolations wherever possible, but sometimes fudged things to make a better game, or to encourage trade-offs between programs that were, in real life, not comparable in particular, the BARIS version of the Voskhod (an altered Vostok craft created mainly so the Soviets can beat the Americans to having EVAs and multi-man crews) is made a parallel to the Gemini capsule (a strictly 2-person capsule designed to allow dockings, EVAs, space missions longer than 1 week and could theoretically be used for Moon landings), which is actually an apples-and-oranges comparison.It's potentially the quickest and easiest path to the moon due to the lack of moving parts, but it's not a viable strategy unless you get an early lead that lets you fund it. Bang, zoom, straight to the moon! But the required vehicle and rocket are horribly expensive, especially if you're not using an intermediate capsule (which has its own problems). In the SourceForge version, they are reusable (even when they blow up, you still have the same number in stock), but take more turns to research, add to this that they need a Saturn V or joint launch to lift off with any additional equipment. They're a leapfrog into next-generation technology with three-man teams and reusable craft! They also do absolutely nothing that the more practical two-man capsule can't do, and they lack the equipment (kicker and docking module) built into the three-man craft (e.g. A small fault in the rocket can send them on a one-way trip to Arlington Cemetery (or the Kremlin Wall, if you're Russian). Anyone Can Die: Don't get too attached to your astronauts ( including Aldrin himself, or for that matter, future administrator of NASA Richard H Truly ).Moon footage is a mixture of Apollo 11 and 15, even if relating to the landings of Soviets, single person landers, direct ascent capsules or robotic probes.Alternate History: The game attempts to explore not only the historical route to the moon (capsule and lander launched on a single rocket) but also several other methods that had been proposed, along with some programs that either were never used or weren't used during the time period.